You can automate mask rendering in substance designer for example, then use photoshop script to batch combine all textures from a folder into single texture, merge and bleed it. Unfortunately I can't give you exact steps, so if time spent on research and automation is worth it depends on how many textures you need to…
Hello I really need some help, I work with lots of props that are their own separate objects but they share the same UV space. When I finish modeling each one: I export it, bake it and paint it and export the textures as a pack.(ORM etc.) I keep doing this for all of the objects, until they are all done. Then, I mask each…
Hey Eric, They are both in the UDIM 1001, and have the same material. But they have to be baked and painted one at a time. Cant import them both at the same time. But after painting is over I have to mask object a, so to create some space for object b. They are already packed. From packing I meant the Channel Packing. I…
the problem is that painting all of them at the same time is a pain in the arse. I wrote a painter plugin that does it for me because I can but if you don't know how to do things like that then Dimwalker's suggestion is the best option. Set up an export preset that dumps a mask out along with the textures and then use…