Pretty cool. Looks like RNM is less contrasted than ground truth, based on this image from Bakery plugin for Unity (which is the baker we use). Now i couldn't tell if you could do something to improve it. https://geom.io/bakery/wiki/index.php?title=Manual
So I was finally able to bake my directional light maps in Blender. And the result is really good. But I cannot compare with other software so I compared with Blender Cycles and the first thing I notice is that I lose a lot of contrast. I wonder if it is a known limitation of the RNM or if there is something I can improve…
Hi folks I was trying to make a Directionality Lightmaps (Radiosity Normal Mapping) Find whis topic, but unfortunately its outdated and all the images are gone :/ : https://polycount.com/discussion/71538/how-to-directional-lightmaps-with-3dsmax-vray Currently this is what im doing: Here's my 3 basis which i use to bake GI…