Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
I think building the level in a DCC and importing it is essentially your only option? Given that stuff like BSP fell out of favour for plain geometry long ago, that makes a DCC the most capable tool for building out level geo. Unreal, for example, has only recently added a modelling toolkit and it's still not particularly…
its probably pointless to make any general suggestion. if you have a specific project and goal in mind it may be possible to consider how certain tools could help. in general, having steps between edit the level and play the level is worse than having immediate feedback. if you were remaking goldeneye n64, as an example, I…