Hi folks. I'm having a little difficulty with Blender 3.6 geometry nodes. I created a simple fluff material and applied it to the mesh. And I just need to remove it from the beak, eyes and paws using Weight Paint tool. But something went wrong :/ Material was applied incorrectly and instead of fluff it displays multiple…
I see it just ok in your blend file. Using current Blender version. it works as it is. Although I think instead of realize instances you should use random Z value into instancer scale input. "Realize" turns all instances into single unique geometry and would render slow . Perhaps does this glitch too . But I still see it…