Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
Hello everyone, I've been working on this model and would love to know what you guys think, where I could improve in the texturing phase. Please know that these are not renders, but printscreens from Substance Painter. Thanks!
This is looking great so far. Are you using photo reference? It would help to see your asset side-by-side with some photo reference. One thing that stands out to me is the asset lighting is very flat and uninteresting. You could try adding some lights, and using a HDRI for your lighting. Random example, via Google Image…