Are you using photo reference? It would help to see your asset side-by-side with some photo reference.
One thing that stands out to me is the asset lighting is very flat and uninteresting. You could try adding some lights, and using a HDRI for your lighting. Random example, via Google Image search for "military radio model", https://blenderartists.org/t/military-radio/1303324
The wear and scratches on the model seem generic and not as related to actual human use. I'd suggest checking out photos of real radios with real-world wear and tear, for ideas. For example https://www.ebay.com/itm/304036058073
Are you using photo reference? It would help to see your asset side-by-side with some photo reference.
One thing that stands out to me is the asset lighting is very flat and uninteresting. You could try adding some lights, and using a HDRI for your lighting. Random example, via Google Image search for "military radio model", https://blenderartists.org/t/military-radio/1303324
The wear and scratches on the model seem generic and not as related to actual human use. I'd suggest checking out photos of real radios with real-world wear and tear, for ideas. For example https://www.ebay.com/itm/304036058073
Hey Eric! Thank you so much for your feedback!
Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you gave me and inspire from it, thank you!
Regarding the photo reference, here are some examples:
Replies
Are you using photo reference? It would help to see your asset side-by-side with some photo reference.
One thing that stands out to me is the asset lighting is very flat and uninteresting. You could try adding some lights, and using a HDRI for your lighting. Random example, via Google Image search for "military radio model", https://blenderartists.org/t/military-radio/1303324
The wear and scratches on the model seem generic and not as related to actual human use. I'd suggest checking out photos of real radios with real-world wear and tear, for ideas. For example https://www.ebay.com/itm/304036058073
Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you gave me and inspire from it, thank you!
Regarding the photo reference, here are some examples: