The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
Thank you for your answer. It is true that the weights were allocated relatively cleanly when done automatically. However, if I do it automatically, there is a possibility that I will not be able to achieve the deformation that I intended. In that case, would it be more efficient to first assign the weights automatically…