I wouldn't call that safe to say; more like who can say. We can speculate all we like, but at this stage, 2-4 years still feels like jumping the gun, to me. But, of that day and hour knoweth no man, etc etc.
if you are learning on the job then you aren't a specialist though. It sounds like they specifically don't want to have to train anybody. I don't understand it, it seems like the opposite way to run a business in a sensible way to me. Grabbing a bunch of random people and then trying to go 100mph and then dump most…
"The consequences of spoiling your games to force growth has started to really hit the large publishers" @poopipe , what does that mean, "spoiling a game?" Do you mean like over-use of monetization stuff that eventually drives away players?
I've noticed a lot fewer job listings on artstation and other classifieds for game related work. It's a bit worrisome for someone like me who recently graduated from university, is finishing their portfolio, and looking to apply at studios in early 2024. But to be honest, I already knew that this industry is extremely…
It's definitely felt. Having trouble finding work now. To top it off 3 clients were literal scammers this month I wasted weeks of dedicated work (even with deposits and contracts), they just ghost and I lose money. Job posts dead, it's like the industry is a dead server with only scammers running around pretending to hire.…
Its also how experience is measured. Like in my previous job which was in 3D character art, it was my experience in QA and Dentistry that helped with data entry and managing hundreds of character models that needed to be modified synchonously to match references. I was doing character art but the art pipeline is…
The industry definitley goes through waves, usually tied to the overall economy. I remember it being like this during 2008-2010 where there seemed to be a ton of studio closures, layoffs every week etc. With interest rates blasting upwards, it is a lot higher risk to fund speculative projects these days, when money is…
I started working in the industry about 2 years ago, through a traineeship for 6 months. I was not getting any money from the gaming studio, but a small benefit from the government. They did not keep me after those 6 months with an excuse that the pace is fast and they need me to go faster. In reality, nobody wanted to…