I agree with pior on sharing files to avoid a guessing game. That said, a default thing to check is whether the normal maps settings are correct in Unreal (Compression Settings set to Normalmap (which will disable sRgb) and correct green channel direction (DirectX)).
sorry but a seam this visible is never okay. not on a simple surface like this. hiding it elsewhere is not a solution, its a hack at best.you can see in substance painter that it works, unreal and substance should be synced so i assume its some oddly set export or import settings somewhere.
Hi there! this problem is driving me crazy and i need some help to fix it. When i export the maps to another software and apply the normals it shows every UV seam. I have tried painting over the edges of uv on the normal map; make the uv edges hard edge in maya; exported the model with different settings; exported normals…