Hi! (How are you guys?)I've made a mining truck model. I intend to use it as portfolio in an asteroid mining concept with unreal. Just a prop, not driveable. I went for airless tires as it seemed logical to me in a space exploration theme but it does use a lot of tris. Would you add more detail in other parts of the base…
Hi! Repeating and mirroring elements is a good way to maximize the use of a texture. You can break the subject down into it sub-parts to identify those elements. Textures for large bodies can be unique (optionally combined with tiling detail textures to hold up close), parts can be mapped to tiling trims, or the base…
Thank you for the answers guys. I kept working on it as a single texture to practice Sustance Painter as well. Never used UDIMs in UE. I'll try to learn it. At the moment it looks like this with 4k textures (albedo, AO+roughness+metal, normal) My logic would be to make the glass golden like the astronaut helmets, but I…