Hello, I manually assigned a specific id color for different parts of my mesh in Blender and when I bake the material id in Marmoset those id's don't show up. It just chooses random colors and I can't texture separate parts of my mesh. Everytime I get the same result, no matter what I do in Blender. What could be the cause?
The material ID bake uses a random color for each material assigned to the high poly mesh(es) so you don't need to manually color the materials. If you have custom colors you can bake an albedo map instead.