Here I have a shape inside another with refraction on, would it be possible to project this onto just the cube with the complete lighting or albedo export map? I get a red cube if I use both shapes for the high poly and just the outer for the low Or just the inner cube with weird projection (tried skew fix) and nothing…
This is not currently possible. Refraction is a view/dependent effect and changes as the camera position moves, so it may not be possible to add something like this in the future. Is there a particular reason you can't create the effect with a refractive material? Most game engines and renderers support these types of…