https://youtu.be/lKN8eDHy2wM?si=9pLhmixaQKGETohQ&t=79 @ this point, the flame shadows, idk if that is how it works irl, i haven't studied that, but the one on the right of the screen doesn't bug me but the one on the left does as i can see the "flex" and it doesn't feel "natural" whatever the right is doing from what i can…
This is a medieval dungeon environment I have built recently, to test modularity, lighting and unreal engine materials. Before uploading it to my portfolio, I'd like to check what you all think, and ways you think I could improve it. Thanks in advance for any suggestions. First floor (Entrance and Torture room): Second…
@ThisisVictoriaZ I have a 3D generalist profile, due to my work experience and personal goals. The prisoner would be a static piece, the only animation would be a slight breathing. However, maybe adding him would take attention away from other parts of the environment that I would like to highlight more. Until I decide…
Hey this is some nice progress! If you're looking for a way to incorporate cool tones to your lighting what I would personally do first is to simply make your fog a light blue color, most fogs you can change that in the material graph. Otherwise what I would also try is having your ambient light be cool toned, and the…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
After a while, I'm back, @ThisisVictoriaZ and @pixelpatron! I've gone down a rabbit hole, trying over and over again new ligth setups, ways to play with the ilumination to keep a certain level of darkness without creating too dark spots again, and pushing the dungeon towards cooler tones. I've added some wooden supports to…
Hi, I like this idea but I think it could use some work overall to make this environment feel a lot more interesting. Right now your shadows are way too dark, almost completely black which makes it really hard to tell what is going on, and causes you to lose a lot of detail in some parts. Is this in unreal engine? If so I…