I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges.I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
Looking at the model, the angles on the inset are less steep than I thought. In that case, I would not split UVs there, only for the edges with steep angles. I attached a modified lowpoly + OpenGl normalmap (added 2 more subdiv levels to highpoly for bake). Hard edges (require split UVs) can be used to adjust the lowpolys…
Really, my bad, forgot UV screen (attached -- 1st photo). I didn't use hard edges, cause i want to have soft forms on this part like on my High poly. Or do i must add hard edges in each UV seams? (it's my first bake, don't hit me :) Indeed, increasing the quality of the resolution helped, but didn't solve the problem…
What do the UVs look like? Any particular reason why you don't use hard edges at steep angles along UV seams? Does it improve when you bake with a higher resolution? You could zip the meshes containing this part and attach to a post for people to take a look.