I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
if it's a projected decal there's not much you can do except spawn it as close as possible to the surface you want it to project on to. it's possible to prevent decals casting on specific materials by setting a material property. That's probably your best option if you need something quick The only way to get a decal to…