Right, so these are exactly like one would expect - good old images that are meant to be applied to a UVed sphere. So from there, it makes sense that display of these for VR would use precisely that. I don't think it's the upload itself that breaks ; it would be more simple to assume that the difference between players is…
ah ok, maybe just semantics, but that what i meant anyway - but surely they can display a higher res sphere than the one they have ? I mean with modern video cards etc I don't really know how VR players work under the hood, so its hard to speak authoritatively on the subject. Maybe there are 2 spheres, 1 for each eye? My…