The auto retopo modifier in latest 3ds Max is already solving this problem, imho. It makes really nice looped topology, with very little user guidance needed. The current problem I see with AI models is the baked in lighting, no PBR textures, blurry transitions between material types, no bottoms, poor handling of high…
I will be the sceptic one here to balance it out then. AI will generate nice models for sure, but I expect it to be similar to what's going on with image generation atm - it's amazing if you don't really care what you get and just want a pretty picture. If you have very specific goal it can be a lot of frustration. Maybe…
Yeah, I think the mistake that many people make is to assume that for 3D generative AI to work, it would need massive amount of 3D models to train on. I think this is incredibly short-sighted, because generative 2D can already create convicing pictures that look like perfect renders (see above). Hence extracting…
This is a bit of a different topic. Will we see a robot generate useful topology? isn't the usual 'robots are taking my job' post It's not a question of whether it could or not, the answer is yes. When it comes to when I still don't think anyone's going to invest the money required into a commercial solution for a long…
These are like estimations from last year At current pace and recent breakthroughs 1 year max that you get 80-90% quality photoscan style assets which are usable AI image generation evolved from "kinda usable" to "1 word photorealism pixar quality" in a couple months I mean just look at this https://styledrop.github.io All…