I'm using a procedural foliage spawner in UE5 to spawn the "Toad rush" and "Rabbit rush" foliages from megascans but they seem to not appear at some distance as you can see here Apparently the foliage is there as they appear when the camera gets close to it but not when it's far. I've checked distance culling and it's set…
I tried using a different material but the problem persists. It has actually gotten worse now and all of the grass instanced foliage disappears entirely when the camera focuses directly at it but comes back when it looks a bit away Maybe the size of it has made it worse but I don't understand why it should be a problem?…