* Lighting rework * New staircase models * Additional trim models * Created a tan plastic smart material * Updated models * Updated panel textures * Edited trim sheets texture and models * Added some placeholder crates and utility boxes I think I'm pretty close to finishing this project. I have to finish the doors and do a…
I finished the modular pipe set. I created a smart material in Substance Designer as a base for the pipes, then modeled a set of three pipe couplings that I can use to hide the seams of the pipes. Next I created a set of four pipe models. I made two long ones, a medium length, and a short length pipe. I textured them in…
* Update to materials and textures to try and add more color and variation in the metal materials. * Added the base mesh for the large doors. In the end the large doors will have three texture sets for the base (included), actual door, and some detailed electronic components that will be attached to the panels, like a card…
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
I created some trim sheets for the walls and some structural assets along with some simple modular pieces. Created a simple decal generator for the floor decals. General shifting around of assets and adding simple placeholder models. Starting to work on some walls and details using the trim sheets. I don't like how flat…