Nice work! I think as soon as there is material separation, the impression of being on a water vessel won't be there any more. Especially with concrete material on pillars and parts of the walls. The concrete elements could be a bit larger, as these are the structurally supporting elements.
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
I agree with what others have already said. The textures look good but the environment as it's currently presented still looks like a generic, nondescript interior. If I had to guess from the visuals, maybe it's some sort of factory or refinery...but it's not really clear. Is that central room a cargo bay or storage room?…