Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.
i want to have these maps as it is in marmoset toolbag. Nice and neat, why is arnold complicated like this. my normal maps are set to tangent space normals, RAW image flipped G channel and still have this problem