This seems to work well. Although when I attempt to Bake Outputs via a Substance2 node in 3ds Max, it ignores the alpha channel. Going to test with Substance Player.
Answering my own question here. Ctrl E on the node: So, first it normalizes to -1,1 then it converts that into 0,1. I guess I just need to make my own custom pixel processor, and simply omit that last part?
Thanks for this. I’ll remove those nodes. Are there any options for dithering to 8bit vs not? Thinking I should probably set the graph to 32f from the start, not restrict to 8bit. So then you could feed a 32bit or 16bit or 8bit source. Anyhow thanks again.
Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…