Hello fellow peeps, I'm currently retopologizing my game character and I'm kind of puzzled how to structure the topology to display the muscles properly. My goal would be something like this: https://www.artstation.com/artwork/9md2RQ…
There are few things kind of mix between design and anatomy tips : -big thing make abs taper down the body like a bullet -lats tend to look like a step when very developed -delts get round when very developed -pecs top head could be better definedOther then that give him a nice face
I'm using a lot of Reference Images but i also frequently look at 3d Models in Sketchfab, where i can see every little detail. This is how the body currently looks like and the reason i already started with topology is because I was pretty certain that i got the anatomy right for my goal. I must agree that the area around…
We have some good examples on our wiki. Drill down here into the sub-pages like LimbTopology and ShoulderTopology http://wiki.polycount.com/wiki/Topology For example:
I would suggest searching out the works of Brian "Bobo the Seal" Jones and his disciples'. He often created and advocated following anatomical forms with geometry in the day and there's likely no better reference for stylized game character construction to be frank.