What you lack is basic understanding of how skull should look like in its major views .Try first raw exercies to get better idea about silhouette and proportion once you can get that you could add all the complicated structures.All of the examples exepct last one are just a sphere so for basic skull you dont need ton of geo
I see some good progress there. Coincidently I recently made a resource in the same vein as what you are doing here. I think it might help. But based on what you are describing I think the main thing you are struggeling with is visualizing the 3d forms and breaking them down into simple parts. Essentially you want to work…
Hi! Judging from the thumbnails, I would also say you improved during that time. Simply keep practicing and study references - it takes some time. Could also start making some characters, from blockout to engine, to get the full picture of what is involved. Maybe work of existing concepts in the beginning to focus on the…
Hello, I almost never post in Polycount but I have decided to give it a shot! I'm a hardsurface artist who has been doing 3D for a little over 3 years now using Blender and Maya, but recently, I'm slowly shifting towards character art and have started with the fundamentals of sculpting a human skull for understanding the…