…as opposed to collapsing to the average distance? I can't simply remove the loop since that will also delete the UVs. The best way I found was to use Swiftloop to slide it over manually to the corresponding loop then 'weld all' on selected verts. Works well enough but was wondering if there was a faster 1-2 click…
I ctrl+backspace, but would've added a loop between the two selected(highlighted in red) your method seems to be the way, when i edit things doesn't seem to muck up the uvs to much.(for me, think it would work well adding the "control loop" between them to help the u.v. issues., idk i tried.)