got rig for the persian setup. she swaps between sword/shield mode and bow mode so a few extra controllers for that. She also has some dreadlocks and skirt to be simulated but setting that up is tedious so i do it later and keep knocking out the big things for now. The good thing is that rigs and animations are starting to…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
thanks neox. i am kicking myself for not trying it sooner. but live and learn. i should mention as well, everything would probably look like 50% worse if I didn't get some help from Fabian. He's a much better artist than I am, so having a few models made from him has helped a lot in giving me direction and also focus in…
worked on logo for store. I built this in maya, lol. I use maya so much and image editors so little, I just found it easier to do it in maya. I'll likely replace the gorgon silhouette once I update that model. I think the hair could look better. It's a small detail but I think the marketing art is worth getting just…
Okay todays task was rig for the amazon and then her key poses, but I decided to go ahead and do some updates to the model that I had in the back of my mind. Perhaps I wasted time though, feel pretty undecided whether or not this change should be used. I made her more like the famous statues of amazons. The previous…
Okay finished an experiment to go for more stylization with the characters. I built a new model for the main hero character. This time I only did basic low poly modeling and just flat colors for materials. Just push and pull vertices in maya, no sculpting or complicated workflow. The minotaur model is the original sculpt…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
yeah that is something to think about that i hadn't got to yet. His silhouette should work well during his common locomotion and attack animations, and also communicate how he will move/attack. I hadn't got that deep in the character, more just thinking about art style in general, but I should probably back up and maybe do…
Okay so original plan for trailer was to just keyframe everything and have "fake" gameplay for the gameplay sequences. Simply because this would be fastest. But for some of the scenes it is going to be too difficult, so I am working on getting a couple animation blueprints setup. Then I can get the gameplay back in action…