Like I sed, nice model! Looks pretty high poly. Doesn't look like it's optimized for animation deformation or real time use. Didn't see wire frames through the link you posted.
I have more breakdowns and screenshots here; https://www.artstation.com/artwork/EaBXyNYou can also get the project from here if you want the source files to look over; https://www.artstation.com/a/26594376 Thanks!
Yeah, I didnt actually post wireframe images on my artstation sorry.Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character.This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…