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Real Time Character| Yakuza Man

codyaq2
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codyaq2 greentooth

Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4.

Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to generate some dragon tattoos.


You can check out more images and videos with the link below;

https://www.artstation.com/artwork/EaBXyN


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