Try adjusting the mid value of the alphas to 50 (or 0.5, whatever the middle of the range is) after you import them.And set your displace value intensity to 0.5 as well for each udim.
Hey folks, Is there someone who had the same issue and/ or knows how to fix this? I'm new to Mari and am currently trying to work on a creature with multiple UDIMs. I painted displacement maps on the mesh, which look fine in Mari. When I import them to ZBrush. I get seams on the UV borders. I need to do some oversculpts…