Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.
If you're trying to create a broken brick variant with actual geo so it can show off some nice contours/etc while hanging off edges or merging into other materials from how it looks from your screenshot then I would just straight up cut into the geo that your tiling texture is running along. in all honesty though, this is…