Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…
Props for your commitment! This is already a lot of work for a personal project. I definitely think you could do a stylised PBR thing but I kinda like the handpainted look you have in the earlier posts, it reminds me a bit of Valheim, just more detailed. It also works really well from a third person point of view but not…
I've decided on PBR instead of handpainted, as normal maps are required for certain height based terrain materials that I want in game. Aesthetics is determined by function, never the other way around. I went back and reworked the basemesh for better compatibility with PBR, as well as literally everything else; from UV…