One thing that would be great with the emissive eyes, is if they actually lit up some of the eye socket around each eye, so it wasn't just the eyes in isolation. For example here's a mod using the effect and (mostly) it looks pretty neat https://www.nexusmods.com/skyrim/mods/110023?tab=posts
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…
Some more armour variation blockouts, an example of possible armour combinations in the second pic. I'll have to be sure these mesh well with the other material type armours. Currently, leather, chitin (placeholder name, Bethesda/Zenimax lawyers), and steel armours are planned. Artstyle congruity is something I care a lot…
Work has been done on essential interior furniture. As space is incredibly limited within a mech, each 'essential' piece must be scrutinized for importance, and will often be multipurpose to conserve space & to respect the player's ability of customization. For example; the alchemy and cooking station were separate…
Most of last week was deliberating the look and function of mechs, and of their many nuances. For an example, I spent half a day writing down and comparing various methods of transporting the player character from the first level of the mech to the second, or if there should even be a second level. The internal & external…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…
lol anatomy is like the hardest thing ever, even more so than armour and weapons. Thanks! Yes characters will be nude simply due to how detailed I'm making everything else. I think Baldur's Gate 3 and Cyberpunk 2077 showed the world how it isn't really that big of a deal. We're all born with bits and bobs. However there…