More polish work, tidying up, proportions work as well as adjusted the sculpt for rigging, as I want the 'wings' to be able to hang down like a cloak as well as go up. With this range of motion, I have decided on the classic T-pose instead of an A-pose for the 'wings'. They'll be important in conveying emotion, as well as…
More scales & pulled out some details that were starting to get hidden. Mostly trying to get the scales density to look right before I really finalize larger shapes & details. Some of the scales were abnormally large & next to large patches of bare skin, or followed illogical patterns, like large scales in highly…
Feels like I didn't get a lot done this week, I'm not sure why. Maybe too much Morrowind. I'm also skipping today's stream because I was busy cleaning and organizing the house, and am pretty tired. I'll pay more attention to what I'm doing moment to moment next week. I've played around with colour parameters and added…
lol anatomy is like the hardest thing ever, even more so than armour and weapons. Thanks! Yes characters will be nude simply due to how detailed I'm making everything else. I think Baldur's Gate 3 and Cyberpunk 2077 showed the world how it isn't really that big of a deal. We're all born with bits and bobs. However there…
i feel like this is becoming incredibly noisy and harder to read. it kinda lacks mid and low level details of the prior versions that especially made it easier to read at a distance, i think you should go back a few levels and introducing some bigger shapes, clumping together details into interesting groups, rather than…
As much as I like this design, I think there's a disconnect between the abyssal and the semi-stylised face shapes of the human. I can't put my finger on the why but I think it's something to do with the detail and noise over the abyssal vs the clean shapes of the human. I do really like the colours though
I've decided Project Nova will not have a first person mode, and will only be 3rd person. With this change comes the removal of modular fingernails and teeth, however I think this is fine since the fingernail idea came from Cyberpunk, which is a first person game that has you staring at V's hands throughout the game, and…
It's exciting seeing the races come together. The Infested still need work, as do all of the races. I plan to add mycelium (hair cards) growths, drool strands & all that fun stuff. One thing that stands out to me is proportions; they're all too similar. Secondly, colour balance; when I bring them into substance I'll need…
A lot of progress was made, even though it doesn't seem visually apparent. Most of last week was mostly figuring out how things would work on a technical level. I've made every mesh an instance of a master copy and socketable, before I was just duplicating meshes and using the transform tool to move them into position;…