Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
have you confirmed that THREE.js can support blendshape animations? if it is like game engines it would require bones (aka joints) for animations. You could import the fbx to some other application that is known to support blendspace animations to verify that the data is infact in the fbx (marmoset toolbag IIRC supports…
@Alex_J thank you for the reply. I checked and three.js doesn't support fbx blendshapes, which solves the future issue of compatibility. It is still puzzling how the fbx export didn't include the animation no matter where I imported it. Any help with that?
Try export same file with two different names with and without those settings and see if the size of the files is the same. If the size was different, that would indicate that the blendshapes are actually included, and thus the problem would be on whatever software you are using to view the fbx. (important that the only…