I forgot to post this here. More holdout bullshit! This time I've used it to allow for easily creating extra details that should obey the general silhouette, without having to faff about with annoying extra topology! I also did some experimentation with the shader. I haven't done a lot of 3d stuff lately- I've been…
https://twitter.com/AtelierMcMutton/status/1735082974155100186 So I got Schteve3d's Wiggle 2 addon for Blender for physics bones- it's quite nice! The previous speaking video was animated on ones, with the mouth on twos. This one has everything on, like, twos or threes to see how that looks. Which one would it be? The…
Wow it's me still trucking. Making a new thread because the other one might be a bit too daunting for anybody just seeing the project. I, of course, have a new design, making full use of the shader and rendering skills I've honed over the past one or two years. Some of the shots here are a bit outdated, using the old…
I mentioned a new face construction method- I'll detail it here while I work on stuff. Holdout! Holdout shaders are my new best friend. If you aren't familiar, an object with a Holdout shader will make anything behind it transparent, like a 3d cutout. It's subject to face normals, which allows for some fun tricks that I…