Hi everyone, new to the forum. :) I'm trying to work out how to create what I understand to be an incidence shader (?) to create a hologram or xray type effect. I'd term it a rim shader. I've attached an imageof what I mean. I've seen a similar shader tutorial which deals with the arnold renderer on maya. The person uses a…
I did something pretty similar recently in 3ds Max for a brain render. I didn't use Arnold though, I used the old scanline renderer. I used a Gradient Ramp in the diffuse color slot with the following settings: And the result: