I was using some materials from Bridge as placeholders to plan out my scene. However when I apply the materials to assets in my scene I get this flat color. Does anyone know what causes this and how I can fix this issue so the materials look like how they do in the Bridge preview? Thanks!
To check if it's related to the meshes, you could assign the material to an unreal cube or sphere and check if it works there. Don't know how those materials are set up, but often times the UV tiling is parameterised, so it can be overwritten in material instances.
you don't have any materials applied to your mesh. All the meshes just have 'lambert1' applied to them (see image). You need to setup the materials in Unreal. here's some info: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/IntroductionToMaterials/
@sprunghunt I left those blank for now with placeholder mats. I was only refering to the Floor that is using the imported material from Bridge. It's almost looks like it's bringing the quality down in scene. On the preview material ball the material looks correct but when applied to an asset in scene it's appearing…