@pior i was focusing more on the animation pipeline. setting up the rig and animation files is a little less flexible because animations are associated with the skeleton, so if I include the weapon with the character skeleton that kinda locks me in. I mean, its possible to change later it just takes a bit of work. But on…
@pior ah ok i understand you better. i have tried both approaches and it seemed like including the bow with the character was simpler overall. Because then I just author the animations in one swoop, and in engine all i have to do is call a specific montage. For instance, an animation for draw the bow, and animation to fire…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
That's precisely my point :) Something as seemingly simple as assuming that they will share textures is a rather dangerous thing to do. The Paragon assets are very specific to the MOBA genre, where characters and weapons are one and the same. Your absolute best bet is to go for separate textures, separate assets, a fully…