20 years in another program is a lot of muscle memory to fight against. Agreed with thomasp, if I may add, those performance issues come especially while being in edit mode.(actively editing vertices,edges,polys) Sculpt mode and object mode can handle heaps more data. Another pain point compared to other programs is the…
I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
Ok, so I'm openly a Blender-nut but if you have 20 years on Maya, why change? Assuming your experience with it has been at least a reasonably pleasant one you'll be in a world of hurt changing from one 3D app to another while trying to do all of that. Blender has a performance issue with more complex scenes: many polys…