I kinda finished the first module (although it's still missing the stone wall, and there is a lot to be improved in materials). I really like how the roof turned out, and it has way lower polycount than I thought it would have (3k tris). In the future, I will definitely make a new slate material, sculpt the plaster a bit…
@Fabi_G Turned out really nice. Do you think you could take it to the next level by giving it some emissive and projection lighting FX similar to the concept? Imagine how sick that would look. Yes, the roof is a unique mesh that mixes tiling materials to maintain a nice texture resolution. I'm using a lot of different…
@Fabi_G Looking great! Two suggestions I'd maybe have is to extrude the roof a bit, maybe? Having the main tile surface as just a plane does stand out on the edges a fair bit. Even though the reference is fairly flat too, adding just a bit of depth would help, I think! Wouldn't add too many extra polys either, I imagine.…