Hey I'm currently doing the high to low poly workflow in Substance painter and I'm wondering how to fix the tileable UVS baking visibly like this, thanks.
this isnt really a job for substance painter. substance designer would probably be the better tool here. or well you probably could create the tiling texture there. but how it is applied is decided on a UV level not by trying to paint a 2d tiling texture in 3d space. If you want a tiling bark texture to run over a uniquely…