Hi! Maybe also try the forums search function. Texel density is a common topic and you might find information that's useful for your case. (https://polycount.com/search?adv=1&search=Texel+density&title=&author=&cat=all&subcats=1&tags=&discussion_discussion=1&within=6+months&date=Today+) Good luck!
Hi everyone, I am working on a project in Maya and I am new to creating game assets and UV islands. My map in Maya in set to 2048 for all my assets, but I have one asset that is really big in the scene and I can't match its UV size to the rest of my assets. I am still working to understand a bit more about texel density…
A uniform Texel Density is not always the best choice. Look from the "Player" view. When you can kiss the wall, the wall needs higher density than a roof you never can visit. Its nice to have "playable" Blockout for this for optimation. (Unreal5 has extra Viewport Modus for Texel Density) Increase the minimum view distance…
in the maya UV toolkit there's a texel density tool (see image) https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Modeling/files/GUID-73BF7546-3BF2-44F3-9192-15A024CEC173-htm.html