Week Three Day 1- I got more familiar with using Zbrush and almost finished all the sculpting for the wood trim sheet. I forgot to export one part of the trims from Maya before sculpting in Zbrush, so I need to fix that and will finish this trim sheet by tomorrow. Day 2- I ran into an issue with the tilling seam on the…
Week Two Day 1- I finished the block out in Maya, then imported it into Unreal Engine for fine-tuning. After that, I imported the adjusted block out back to Maya. Day 2- I finished blocking the trim sheets and prepared for sculpting in Zbrush. Day 3- I started to sculpt the first trim sheet in Zbrush. Today I spent the…
Week Four Day 1- Work Day Day 2- I spent a lot of time trying to fix the seam issue on the height map in Photoshop. Then tried many ways to convert the height map to a normal map or generate other maps based on the height map in Substance Painter. Something I found during the process that I need to keep in mind for the…
I will be making the environmental scene based on the concept art done by Devins Lee- DaYong: https://www.artstation.com/artwork/B1XK3A Week One Day 1- I found concept art and AAA benchmark examples and knew what scene to create. Day 2- I collected reference images for the asset about to be created. I dissected the scene…
Week Six Day 1- I finished creating one of the boats today and started on the second one. Day 2- I finished the creation of the other three boats and got three more left for tomorrow. Day 3- I finished all the needed boats and started building on the roof pieces. Day 4- I spent most of the time constructing the square roof…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…