which industry? xgen for movies/vfx or rather houdini or yeti, in games you will have to work with realtime, in engine rendered hair all the time. be that sculpted, done with haircards or actual grooms. check out metahumans, they have great hair setups, many of em likely done by airship images, they use actual alembic…
Hi, if someone wants to be grooming artist, what is better to have on a portfolio , a real time hair(haircards) or rendered xgen ? by better i mean what is more valuable to the industry?
Anybody seen any grooms/particle hair being utilized outside tech demos, 'meta humans' and odd little indie game prototyping a la 'look what I made in 5 mins in UE5' so far? All I can think of in actual commercial product is the FIFA replays. That tech may have spread into other EA sports titles for all I know. Other than…
I suppose some day soon I finally have to get around to trying out the UE Matrix demo to see how well they handle that but generally speaking there should be a considerable visual downgrade when going from hair system to hair card geo mapped with stacked UVs on a texture sheet. Using grooms as a starter has been my…