Hello! Small update: I did a first pass on the kitchen wall, restroom door and added two new props (mop + bucket). Eventually I might do a second pass on these props, but I'll move on to the next thing for now (as there's still many things to do haha): Next is the Canoe Light, for which I started modeling the high poly…
Hello Again! Small update since last time: I decided to add an awning on top of the Poutine shop and started developing a shader, using tileables and masks, that I'll use on most painted metals. I also did a first pass on the neon lights for the windows and front awning (I'm still figuring out the design of the text and…
Hello Polycount! I'm currently working on a UE5 environment set in Old Quebec, with a Cyberpunk twist. There are still many things in the blockout and wip phase, but I think I'm far enough to get a first round of feedback. Here's where I'm at so far: And some of my references for more context: The final piece will take…