TD on unique assets does not (and most of the time cannot) need to be perfect. Feel free to size up small parts larger to take up space and give it some more resolution, as they are inherently tiny as @iam717 suggests. There's flexibility in either direction of texel density, usually texel density is only "off" ifit is…
Hello everyone !😀 I have a question about uv optimisation in the uv editor for my game asset. I have a texel density 2048 and as you can see there is a empty space. Do I have increase texel density ? (Knowing that the résolution is correcte and I could increase it later at the baking stage. About the padding, I can't…