Thanks! I don't know what the equivalent for Redshift would be. A self-emitting material with the texture in the emittance slot? A normal bitmap or a HDRI?
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…