For some reason when I export my PNG's from Adobe they keep showing up with these white edges at the very ends. This is a picture of the illustration I'm doing in Photoshop, latest version. It's supposed to have a transparent background, but for this case I have it against a black background to show how there are no white…
Isn't the cause here that the pixels in the transparent area are bleeding through? Which is in Photoshop plain white? Premultiplied alpha promises a fix for this. But not in all cases ... I cannot find the exact article at the moment. And this is for Unity. But this is related: I wrote me a tool back in the days that…
If you are using PNG with the embedded transparency, then that is just the nature of the beast. I would flatten the image (give a bleed) and use another image to control the transparency. Even better, a *.tga with bleed and alpha channel.