"I'm trying to sculpt and design a car I'd personally like, and see where that takes me." That's a perfectly valid way of approaching the design. And again and as explained in my above post, your technical problem causing glitches in the middle of your organic sculpt here is your use of the Mirror modifier, as well as your…
The mirror modifier in Blender (and all the clever tools built around it, like Automirror) is not as reliable as it is in other apps, partly because of the way it tend to allow components to cross over the middle line. I personally don't trust it at all. As a matter of fact I just gave the Automirror process a try,…
...not really 100 steps to plan for making simple hardsurface geometry. It's actually a fairly easy 2-3 steps, and you don't have to have anything planned in advance. It's also a lot easier to make changes big and small along the way. Also for your purposes, you could just get a subscription of Zbrush Core for 10…
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…