Hi guys. I am trying to create modular building. When it came to texturing 2 problems appears. Texel density. I can't reach equal texel density on different pieces. The only way to 'fix' it, as I understand, is bake everything on 0-1 UV and when it goes to texturing just scale up to reach the needed density, if we are…
Yes, that's one solution. Another is to use detail textures to increase apparent density when the camera is close to a surface. One simple way is to make the mesh seamless, then bake that to a texture. We have some resources here that might help http://wiki.polycount.com/wiki/Modular_environments